Taking a step back from the conventional pen-and-paper route has given the teachers a fresh perspective in looking at new ways to engage LSM students. Playing number games on iPads, for example, is a boon for students who have issues with fine motor skills as they can easily answer questions with just a swipe of the fingers.
Joyce shares, “Participating in the math-based hands-on activities and digital games becomes a physical and visual treat for them. They get excited when they score a point and are more motivated to try another question. They will then compare their scores with their peers. This mode of competition actually builds up their confidence.”
Agreeing, Iza adds that the instant gratification the students get from playing these games helps them in self-directed learning. “These math games encourage them to attempt answering questions and find solutions independently. When they realize that success is within their reach, they want to continue reinforcing that loop of success without needing much prompt from teachers.”
Jesslyn notes that adapting games into the Math intervention programme has equipped the teachers with a wider repertoire of teaching tools to meet the different learning needs of students.